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'''Nanomages''' are individuals trained to manipulate nanobots using a telekinetic cybernetic implant. They originate from the planet [[Merin]] where prospective nanomages usually of nobility are trained to serve as scholars and warriors. | '''Nanomages''' are individuals trained to manipulate nanobots using a telekinetic cybernetic implant. They originate from the planet [[Merin]] where prospective nanomages usually of nobility are trained to serve as scholars and warriors. | ||
The nanobots controlled by a nanomage are stored in either a wand or a staff that also serves as a means of interfacing with them neurally. Skilled nanomages can direct these nanobots to take a variety of shapes and different states of matter. Whatever forms they take are entirely up to the nanomage, as they are limited only by how strong their wand or staff is as well as their mental capacity and imagination. Training as a nanomage involves a lot of abstract, lateral thinking to be able to direct the nanobots, and if one is not careful, a nanomage can strain themselves mentally and cause disruptions of their brain chemical levels. | The nanobots controlled by a nanomage are stored in either a wand or a staff that also serves as a means of interfacing with them neurally. Skilled nanomages can direct these nanobots to take a variety of shapes and different states of matter. Whatever forms they take are entirely up to the nanomage, as they are limited only by how strong their wand or staff is as well as their mental capacity and imagination. Training as a nanomage involves a lot of abstract, lateral thinking to be able to direct the nanobots, and if one is not careful, a nanomage can strain themselves mentally and cause disruptions of their brain chemical levels. This can result in fatigue, loss of consciousness or in extreme cases, brain damage. | ||
Nanomage powers also work remotely through virtual avatars. Thus, a person exploring another world can transmit their brain signals through the [[vrNet]] to command their nanobots so long as a corresponding wand or staff is available at the site they are projecting to. | Nanomage powers also work remotely through virtual avatars. Thus, a person exploring another world can transmit their brain signals through the [[vrNet]] to command their nanobots so long as a corresponding wand or staff is available at the site they are projecting to. | ||
While it is possible to command nanobots without a staff or a wand, it takes many times more mental energy, and a person is quicker to burn out. As such, a nanomage only tends to go bare-handed as a last resort. | |||
One quirky side effect of nanomages is that many of them have developed an affinity for sweets. This is because their powers burn through large amounts of bodily sugars. In combat environments, many nanomages often carry special supplements with them to replenish themselves to avoid fatigue or other potentially dangerous situations. | One quirky side effect of nanomages is that many of them have developed an affinity for sweets. This is because their powers burn through large amounts of bodily sugars. In combat environments, many nanomages often carry special supplements with them to replenish themselves to avoid fatigue or other potentially dangerous situations. | ||
Latest revision as of 05:36, 13 March 2026
Nanomages are individuals trained to manipulate nanobots using a telekinetic cybernetic implant. They originate from the planet Merin where prospective nanomages usually of nobility are trained to serve as scholars and warriors.
The nanobots controlled by a nanomage are stored in either a wand or a staff that also serves as a means of interfacing with them neurally. Skilled nanomages can direct these nanobots to take a variety of shapes and different states of matter. Whatever forms they take are entirely up to the nanomage, as they are limited only by how strong their wand or staff is as well as their mental capacity and imagination. Training as a nanomage involves a lot of abstract, lateral thinking to be able to direct the nanobots, and if one is not careful, a nanomage can strain themselves mentally and cause disruptions of their brain chemical levels. This can result in fatigue, loss of consciousness or in extreme cases, brain damage.
Nanomage powers also work remotely through virtual avatars. Thus, a person exploring another world can transmit their brain signals through the vrNet to command their nanobots so long as a corresponding wand or staff is available at the site they are projecting to.
While it is possible to command nanobots without a staff or a wand, it takes many times more mental energy, and a person is quicker to burn out. As such, a nanomage only tends to go bare-handed as a last resort.
One quirky side effect of nanomages is that many of them have developed an affinity for sweets. This is because their powers burn through large amounts of bodily sugars. In combat environments, many nanomages often carry special supplements with them to replenish themselves to avoid fatigue or other potentially dangerous situations.